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Digital Suntan

16
Posts
15
Following
A member registered Aug 29, 2021

Recent community posts

Love the game. I hope you build more on this formula and concept!

Had fun with this, enjoyed the art style for the people. 

The game looks good!

Great visuals! 

Not a bad little game, the ending did get me though. 

Not Bad, should probably double check the hit boxes for items as it was kind of hard to activate.

 

One of my favorites that I have found here on itchio! Keep it up!

Good little build up of tension! No commentary

 Looks good and cool concept. Definitely could be fleshed out more. 

Great Laughs!

The mouse/ camera is wonky, but good game!

Great game!

My typical tactic is taking out the smaller enemies then tackling the shield guys. Obviously it makes more sense to reduce the numbers especially when the player has only 3 attacks and the shield guy starts the fight with 2 shields already. The problem in that photo came from two events:

1) one of the enemies would always instantly flee whenever I attacked, with him doing the "flee when attacked" mechanic each time I faced him so I ended up chasing him through several battles up to that point in the photo (the angry individual in the middle if you're curious). But as you can see he wasn't the only one I chased up to the boss level. 

2) the first shield guy I ran into fled after a few attacks and I ended up fighting two shield guys later on who perpetually boosted their shields until one fled again and I could focus battling the other - praying he didn't flee either. Luckily he didn't, but still resulted in a massive boss fight. 

I played for about an hour and similar results would occur. Again, maybe just bad luck on my part. I understand the flee mechanic is to prevent exploiting card mechanics and I think it's a winner, but maybe veterans only occur after the first boss or appear only once or can't flee?  Either way still loving the game!

Happy New Year!

I'm liking the direction the update is taking the game.

Was wondering if the scaredy cat mechanic could have a limit? 

Several times have I gotten stuck at the first boss due to overwhelming force. Call it bad RNG on my part but I can see it turning some people off. 

(2 edits)

Developers, the game is amazing and not adding more would be a sin and will make dolphins cry.  

Please don't sit on this game too long. I was very impressed with what I played and can see this game blowing up if it moves past this initial stage.

 Even with the design loopholes everyone is figuring out (with the main one being fighting an enemy who doesn't attack and exploiting card rules-I got a card up to over 450 damage after grinding) I think the big make-or-break mechanic will be how dying is approached. 

Some sort of mechanic to get a card you built up back will make it worth playing again. Maybe add a shop keeper that sells 3 of your old cards picked randomly? Or a shroom token to turn in for one of your old cards?  Something. Anything. Anyway, keep it up!

The Games were a lot of fun and creative, looking forward to next year's edition!